From vision to impact.
We tell stories, make music and sound, and help brands grow through innovation and art.
Elyxium Corporation
Stories, music
and sound.
For 25 years.
More than 300 TV episodes, songs and award-winning music. Now we bring that craft to brands, with today’s best tools.
The body of work behind Elyxium
We find the story, give it music and sound, choose the right tools, and help your brand grow. One team, from the first idea to launch.
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Stories & film
Series, films and music videos: 300+ TV episodes of storytelling craft, now in service of your brand.
- Animated series & TV
- Films & music videos
- Brand films & video
- Storytelling for brands
- Voice & voice coaching
02 / 04
Music & sound
Scores, songs, sound design and mix, from the studio behind Dreamcatchers, Teepee Time and Sedna.
- Original scores
- Songs
- Sound design
- Mixing
- Music for brands & events
03 / 04
Creative technology
The right tools, set up around the way you work: strategy, training and automations, with people in charge. Faster work, same craft.
- Strategy & consulting
- Team training
- Tools that fit your workflow
- Automations, with people in charge
- Faster creative production
04 / 04
Brands & marketing
We find your story, shape your voice and your website, and help you grow.
- Market analysis & strategy
- Positioning & branding
- Websites & landing pages
- Bilingual FR/EN sites
- Campaigns & digital content
- Print, kiosks & branded spaces
Work
Selected work.
A few highlights, stories first. There’s more one click away.

TV & film
Teepee Time
76 episodes in English, French and Mi’kmaq, with 76 original songs and the voice of Teepee.


Music video · 2.5M+ views
Lost Civilisations
All music and visuals by Paul Baraka. More than 2.5 million views.

Games · in development
Healing Quest
A cinematic game in development that turns the inner body into a living world.
The studio behind it
Storytellers first.
TV, film, music and sound. Every story we tell for a brand gets the craft behind more than 300 television episodes.
Lost Civilisations · music and visuals by Paul Baraka














The Elyxium Arcade
A new venture: our first games.
Ready to play right now: Obstacle Remover, a little game about turning Bad Thoughts into Courage Points, in two cabinets. A loud one from 1985 and a calm one from today.
Games
In development.
Two games of our own in design and development, and a game and animation universe we’re developing with a client.
We also design websites for local artists, organizations and businesses.
How we work
We imagine past what seemed possible.
Then we make it real: something you can see, hear, and sometimes even play.
Your idea, your people, what really matters to you.
We dream it bigger than the brief, then find the road that gets us there.
Story, sound, images and play, shown to you as previews first.
Launch it, watch it live, keep it growing.

Got a story to tell? Let’s talk.
Tell us where you are and where you want to go. We’ll answer with a plan.

